![]() You can use this one instead of using Nathonmoxy's deprotect. If you want a map recreated in a new archive, you can post the map or follow the steps below.ġ- Go to World Editor and save a blank map into the folderĢ- Copy every MPQ file except the war3map.j (and the w3i if it causes errors) If you don't get the message "Map has been deprotected" tough luck, look at ch 5 for recreation of maps. If you get an error message like "obfuscation detected" you have no script in the map now. Select map you want, select options you want, and press "start". First though, open the Mpq Editor and press "extract" on the war3map.j, the script file. This is when you whip out Nathonmoxy's deprotector. This is the protection that most maps have. Click yes if it asks you to replace it, but its improbable there will be one. Add the only one there (ill add more, like a blank war3map.j later). Click "Add File(s)" and go to the folder "Complex Files". Click on the map's name in the list at the left, and click anywhere but not on a file. If you get a Unit Data Missing Or Invalid, open up the map in MPQEditor. It will ask if you want to replace the file. Find the folder "BaseMapUnits" and click "War3map.w3i" in there. If you get a critical error, open up the map in MPQeditor, click on the map's name, right click somewhere not on a file, and click "Add File(s)". Then do what the steps say to solve deprotection. There will likely be more than one protection type used. If you get others (such as level data), post them here with the map.Īfter you solve your first protection problem, go back to this step. If you get Trigger Data Missing Or Invalid go to Part 4 If you get "Unit Data Missing Or Invalid" go to Part 3 Look on epicwar for the third.įirst, try opening the map in World Editor. The first two are located at the bottom of the post. First, download MpqEditor, Nathonmaxy's deprotect, and the wc3 map you wish to deprot. Models and triggers cannot be recovered if the deprotection is good. First, I don't advise doing this to complicated maps with lots of models\triggers. If you want to deprotect a map, there are some simple ways to do this that don't require much work.
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